![]() ![]() Similar care has been taken with the score-which you might assume is identical to the original if you're not paying careful attention. We'll update this article with Nintendo Switch performance as soon as we can. Base Xbox One is unsurprisingly closer to the 900p resolution range while running at a mostly locked 30 fps, without any choice between "performance" or "quality." "Performance" jumps to an apparent 60 fps refresh, though its native resolution is closer to 1440p before getting its own TAA touch-up. "Quality" locks to 30 fps while running at something approaching pure 4K, which can dip slightly due to its own dynamic resolution slider-though that dip appears to be slight and is covered in temporal anti-aliasing (TAA). ![]() On Xbox Series X, D2R includes "performance" and "quality" toggles. Consider this a heads-up that VV caps its dynamic resolution system to a certain blurriness threshold, so you'll have to manually reduce the resolution if you want to run D2R on a potato PC. That was plenty, for sure, and I could get it higher by turning down some of the remastered mode's visual sliders. I then activated the game's built-in dynamic resolution slider to see if it'd run as high as 144 fps, but despite an obvious drop in resolution, that automatic system only reached 110 fps. PerformanceWhen testing D2R on an older gaming laptop with a GTX 1070 Max-Q, I managed to crank all visual settings to max and run the game at 1080p resolution in the 70 fps range. ![]()
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